Tetris: How a US teenager achieved the ‘impossible’ and what his feat tells us about human capabilities

Tom Stafford

A mind-boggling achievement in a classic video game reveals wider lessons about the extreme limits of human performance, says cognitive scientist Tom Stafford.

For decades, it was a feat that was considered impossible.

In the dying days of 2023, US teenager Willis Gibson – online handle “Blue Scuti” – “beat” the Nintendo Entertainment System version of the video game Tetris, which was first released in 1989.
The original Tetris designers thought it couldn’t be done – the game is designed to play endlessly. The pieces fall faster and faster until a player is overwhelmed. To beat the game, a player has to achieve scores so high that the game’s memory banks overload and it crashes. Victory is achieved because the computer simply cannot continue.