Dunces app

Audrey waters:

ABOUT FIVE YEARS AGO, a cluster of new technologies began to migrate through the nation’s schools like a gaggle of fall geese. Schools have long devised policies and procedures to manage and shape students’ behavior. Sticker charts. Detentions. Referrals. Rewards. Educators routinely point to classroom management as one of the most important skills of being a great teacher, and new teachers in particular are likely to say this is one of their most significant challenges. These novel apps, bearing names like ClassDojo and Hero K12, promised to help by collecting students’ behavioral data and encouraging teachers to project the stats onto their classroom’s interactive whiteboard in order to keep students “on task.” It is, they claim, all part of a push to create a “positive classroom culture.”

The apps come with the assurance of making schools operate more efficiently. But such management technologies don’t simply reflect Taylorism, schoolwork monitored and fine-tuned; they are part of a resurgence of behaviorism in education, and in education technology in particular.

In Ivy League institutions, behaviorism took hold way before the smartphone. Harvard University psychologist B.F. Skinner claimed that he came up with the idea for his “teaching machine” in 1953 while visiting his daughter’s fourth grade class. Skinner believed that all learning was a matter of shaping behaviors and he contended that, much like the animals he trained in his lab, students should be taught through a system of rewards and reinforcement. Machines, he considered, could do this much more reliably than teachers. This machine, Skinner argued, would address a number of flaws in the education system: it would enable students to move at their own pace through lessons and, on top of this, students would receive immediate feedback on their work.