How VR Will Change Sports. And How It Won’t

Mary Pilon:

On a recent afternoon at Stanford University’s Virtual Human Interaction Lab, in a dark, windowless, carpeted room, a group of visitors took turns playing on the school’s football team.
Under the protective watch of two lab assistants, I and my fellow visitors each strapped a set of virtual reality goggles to our faces. I listened as my newfound teammates, dressed in crisp white and red jerseys, talked through their plays.

I swiveled my head up to gaze at the blue California skies. When it came time to play, I shuffled my feet to dodge an oncoming athlete and to charge at a foe; and my arms swung as I tried to make myself open for a pass. The experience was tense and exciting, but also jarring; I constantly felt on the cusp of meeting the real-life ground below me.