A new video war game “Call of Duty” integrates women as the objects of violence while time spent on homework declines to about two hours per week. This is not a formula designed to produce an educated literate society that will be competitive in the global economy. On the other hand, spending 8 ½ hours per day on media including games of shocking violence is a formula that will continue to coarsen our culture and even produce real violence. Recall that the Columbine killers were avid video game players.
The Kaiser Foundation reported in January 2010, that:
“Over the past five years, there has been a huge increase in media use among young people. Five years ago, we reported that young people spent an average of nearly 61/2 hours (6:21) a day with media–and managed to pack more than 81/2 hours (8:33) worth of media content into that time by multitasking. At that point it seemed that young people’s lives were filled to the bursting point with media. Today, however, those levels of use have been shattered. Over the past five years, young people have increased the amount of time they spend consuming media by an hour and seventeen minutes daily, from 6:21 to 7:38–almost the amount of time most adults spend at work each day, except that young people use media seven days a week instead of five. [53 hours a week]”