Escape to another world

Ryan Avent:

Like millions of people of a certain age, the Nintendo Entertainment System (NES) had occupied a crucial place in Mullings’s childhood. It introduced him to video gaming, gave him a taste for it, made him aware of the fact that he was good at it: a “born gamer”, in his words. Yet the pixelated worlds of the Mario brothers, for all their delights, were nothing like the experiences available to gamers today.

Mullings’s friends invited him to join them in playing Destiny, a “massively multi­player online game” (meaning that lots of different people around the world simultaneously play within the Destiny universe) and a “first-person shooter” (meaning that most of the gameplay involves the player looking out through a character’s eyes and shooting stuff). The world surrounding the players is vast, filled with great, sweeping vistas rendered in extraordinary and realistic detail. It is a world of its own. Within that world, players, often in teams, take on quests and square off repeatedly in matches against opponents.